Definition at line 149 of file AVR_Hand.cs. 162 Quaternion rotationDelta = HandControllerTransform().rotation * Quaternion.Inverse(HandVisualTransform().rotation);
165 while (angle > 180) angle -= 360; // Prevent object from doing sudden >180° turns instead of negative <180° ones
Transform HandControllerTransform() Definition: AVR_Hand.cs:37 |