VR Development Framework
v 1.0.0
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void AVR.Phys.AVR_Hand.SqueezeOn ( Collider  collider)
inline

Definition at line 102 of file AVR_Hand.cs.

102  {
103  foreach (AVR_Finger f in fingers) f.SqueezeOn(HandVisualTransform(), collider);
104  }
Transform HandVisualTransform()
Definition: AVR_Hand.cs:32
List< AVR_Finger > fingers
Definition: AVR_Hand.cs:13