VR Development Framework
v 1.0.0
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AVR
Phys
AVR_Hand
animator
ApplyNodePose
ColliderContains
colliders
ControllerTransform
def_pos
def_rot
delta
disableColliders
enableColliders
fake_parent
fingers
FixedUpdate
glove_transform
hand_colliders
HandControllerTransform
handControllerTransform
HandVisualTransform
index_tip
LateUpdate
middle_tip
physical_hand
physical_hand_rb
pinky_tip
Relax
ring_tip
SetFakeParent
SetSqueezeWeight
SqueezeOn
SqueezeOn
SqueezeOn
SqueezeOn
Start
thumb_tip
UnsetFakeParent
Update
void AVR.Phys.AVR_Hand.SqueezeOn
(
Collider
collider
)
inline
Definition at line
102
of file
AVR_Hand.cs
.
102
{
103
foreach
(AVR_Finger f
in
fingers
) f.SqueezeOn(
HandVisualTransform
(), collider);
104
}
AVR.Phys.AVR_Hand.HandVisualTransform
Transform HandVisualTransform()
Definition:
AVR_Hand.cs:32
AVR.Phys.AVR_Hand.fingers
List< AVR_Finger > fingers
Definition:
AVR_Hand.cs:13