VR Development Framework
v 1.0.0
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accel_curve :
AVR.Net.AVR_ThirdPersonCharacterController
accel_t :
AVR.Net.AVR_ThirdPersonCharacterController
acceleration_constant :
AVR.Motion.AVR_LocomotionProvider
active :
AVR.Core.AVR_BasicDevConsoleUI
allowed_pitch :
AVR.Phys.AVR_GrabNode
allowed_roll :
AVR.Phys.AVR_GrabNode
allowed_yaw :
AVR.Phys.AVR_GrabNode
allowNegative :
AVR.UI.Utils.AVRUI_InputField_PlusMinus
allowTwoHanded :
AVR.Phys.GrabbableObjectType
Angular_Lightness :
AVR.Phys.GrabbableObjectType
anim :
AVR.Net.AVR_ThirdPersonCharacterController
AnimationState :
AVR.Phys.AVR_Hand.AVR_Finger
animator :
AVR.Avatar.AVR_PoseAssumer
,
AVR.Avatar.AVR_SimpleAvatar
,
AVR.Phys.AVR_DebugHand
,
AVR.Phys.AVR_Hand
,
AVR.Phys.AVR_Hand.AVR_Finger
AttachedHands :
AVR.Phys.AVR_Grabbable
attr :
AVR.Core.Attributes.DrawIfPropertyDrawer
autoLayerBlend :
AVR.Avatar.AVR_PoseAssumer