VR Development Framework
v 1.0.0
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- i -
IKPass_is_enabled :
AVR.Avatar.AVR_PoseAssumer
img :
AVR.UI.Utils.AVRUI_ClickDragWheelEntryPrefab
increase_amount :
AVR.UI.Utils.AVRUI_InputField_PlusMinus
,
AVR.UI.Utils.AVRUI_TMPInputField_PlusMinus
index_pose :
AVR.Phys.AVR_GrabNode
index_tip :
AVR.Phys.AVR_Hand
initialized :
AVR.Core.AVR_DevConsole
,
AVR.Core.AVR_Settings
,
AVR.UEditor.Core.AVR_ArcVRWindow
input :
AVR.UI.Link.AVRUI_Link_Dropdown
,
AVR.UI.Link.AVRUI_Link_Inputfield
,
AVR.UI.Link.AVRUI_Link_Slider
,
AVR.UI.Link.AVRUI_Link_TMPDropdown
,
AVR.UI.Link.AVRUI_Link_TMPInputfield
,
AVR.UI.Link.AVRUI_Link_Toggle
,
AVR.UI.Utils.AVRUI_InputField_PlusMinus
,
AVR.UI.Utils.AVRUI_TMPInputField_PlusMinus
input_tmp :
AVR.UI.Utils.AVRUI_InputField_PlusMinus
inputDevice :
AVR.Core.AVR_GenericXRDevice
inputManager :
AVR.UI.VRInput
interp :
AVR.Avatar.AVR_PoseNaturalizationFilter
invalid_reticule :
AVR.Motion.AVR_MovementRay
is_right_hand :
AVR.UEditor.Phys.AVR_ControllerWizard_Hook_HandInteractor
isGrabbing :
AVR.Phys.AVR_BasicGrabProvider
isInteractible :
AVR.UI.AVR_Canvas
isNode :
AVR.Phys.GrabLocation