VR Development Framework
v 1.0.0
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- h -
hand_colliders :
AVR.Phys.AVR_Hand
handControllerTransform :
AVR.Phys.AVR_Hand
HandPosWeight :
AVR.Avatar.AVR_PoseAssumer
HandRotWeight :
AVR.Avatar.AVR_PoseAssumer
handToObject :
AVR.Phys.GrabbableObjectType
handVisual :
AVR.Phys.AVR_OffsetGrabProvider
headTransform :
AVR.Avatar.AVR_PoseAssumer
Heavy_force_multiplier :
AVR.Phys.GrabbableObjectType
hideConditionProperty :
AVR.Core.Attributes.DrawIfPropertyDrawer
history :
AVR.Core.AVR_BasicDevConsoleUI
,
AVR.UEditor.Core.AVR_DevConsoleWindow
history_index :
AVR.Core.AVR_DevConsoleMirror
hit_layerMask :
AVR.Core.AVR_SolidRay