VR Development Framework
v 1.0.0
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AVR.Core.AVR_SolidRay Member List

This is the complete list of members for AVR.Core.AVR_SolidRay, including all inherited members.

_hiddenAVR.Core.AVR_Rayprotected
_hitPositionAVR.Core.AVR_SolidRayprivate
_objectHitAVR.Core.AVR_SolidRayprivate
Awake()AVR.Core.AVR_Rayinlineprotectedvirtual
checkHit(List< Vector3 > positions)AVR.Core.AVR_SolidRayinlineprivate
checkHit(Vector3[] positions)AVR.Core.AVR_SolidRayinlineprivate
hide()AVR.Core.AVR_Rayinlinevirtual
hit_layerMaskAVR.Core.AVR_SolidRay
hitPositionAVR.Core.AVR_SolidRay
isHiddenAVR.Core.AVR_Ray
isVisibleAVR.Core.AVR_Ray
lrAVR.Core.AVR_Rayprotected
max_horizontal_distanceAVR.Core.AVR_Ray
max_lengthAVR.Core.AVR_Ray
min_y_angleAVR.Core.AVR_Ray
modeAVR.Core.AVR_Ray
objectHitAVR.Core.AVR_SolidRay
onAwakeAVR.Core.AVR_Component
OnDestroy()AVR.Core.AVR_Behaviourinlinevirtual
onDisableAVR.Core.AVR_Component
OnDisable()AVR.Core.AVR_Componentinlineprotectedvirtual
OnEnable()AVR.Core.AVR_Componentinlineprotectedvirtual
onEnableAVR.Core.AVR_Component
onStartAVR.Core.AVR_Component
playerRigAVR.Core.AVR_Behaviourprotected
positionsAVR.Core.AVR_Rayprotected
proj_max_vertsAVR.Core.AVR_Ray
proj_resolutionAVR.Core.AVR_Ray
proj_velocityAVR.Core.AVR_Ray
RayForwardAVR.Core.AVR_Rayprotected
RayMode enum nameAVR.Core.AVR_Ray
rootAVR.Core.AVR_Behaviourprotected
setHidden(bool hidden)AVR.Core.AVR_Rayinlinevirtual
show()AVR.Core.AVR_Rayinlinevirtual
Start()AVR.Core.AVR_Componentinlineprotectedvirtual
start_hiddenAVR.Core.AVR_Ray
Update()AVR.Core.AVR_Rayinlineprotectedvirtual
UpdateProjectileRay()AVR.Core.AVR_SolidRayinlineprotectedvirtual
UpdateRay()AVR.Core.AVR_SolidRayinlineprotectedvirtual
UpdateStraightRay()AVR.Core.AVR_SolidRayinlineprotectedvirtual
vrEnabledAVR.Core.AVR_Behaviourprotected