VR Development Framework
v 1.0.0
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Here is a list of all class members with links to the classes they belong to:
- h -
hand_colliders :
AVR.Phys.AVR_Hand
HandControllerTransform() :
AVR.Phys.AVR_Hand
handControllerTransform :
AVR.Phys.AVR_Hand
HandleLog() :
AVR.Core.AVR_DevConsole
HandPosWeight :
AVR.Avatar.AVR_PoseAssumer
HandRotWeight :
AVR.Avatar.AVR_PoseAssumer
handToObject :
AVR.Phys.GrabbableObjectType
handVisual :
AVR.Phys.AVR_OffsetGrabProvider
HandVisualTransform() :
AVR.Phys.AVR_Hand
HapticPulse() :
AVR.Core.AVR_Controller
has_child() :
AVR.Core.SettingsTreeNode
headTransform :
AVR.Avatar.AVR_PoseAssumer
HEAVY :
AVR.Phys.GrabbableObjectType
Heavy_force_multiplier :
AVR.Phys.GrabbableObjectType
help_command() :
AVR.Core.AVR_DevConsole
hide() :
AVR.Core.AVR_Ray
,
AVR.Motion.AVR_MovementRay
hideConditionProperty :
AVR.Core.Attributes.DrawIfPropertyDrawer
hideConditionPropertyName :
AVR.Core.Attributes.ConditionalHideInInspector
HIGH_ACCURACY_NUMERAL :
AVR.Core.AVR_Logger.DataSource
HIGH_ACCURACY_VECTOR3 :
AVR.Core.AVR_Logger.DataSource
history :
AVR.Core.AVR_BasicDevConsoleUI
,
AVR.Core.AVR_DevConsole
,
AVR.UEditor.Core.AVR_DevConsoleWindow
history_index :
AVR.Core.AVR_DevConsoleMirror
hit_layerMask :
AVR.Core.AVR_SolidRay
hitPosition :
AVR.Core.AVR_SolidRay