VR Development Framework
v 1.0.0
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Here is a list of all class members with links to the classes they belong to:
- r -
radius :
AVR.UI.Utils.AVRUI_ClickDragWheel
raw_print() :
AVR.Core.AVR_DevConsole
ray :
AVR.Motion.AVR_MovementProvider
RayForward :
AVR.Core.AVR_Ray
RayMode :
AVR.Core.AVR_Ray
rb :
AVR.Phys.AVR_Grabbable
readType :
AVR.Core.AVR_Logger.DataSource
ReadTypes :
AVR.Core.AVR_Logger.DataSource
reconfigure() :
AVR.Core.AVR_Settings
rect :
AVR.UI.Utils.AVRUI_ClickDragWheelEntryPrefab
ReEnableAtEndOfFrame() :
AVR.Core.AVR_Root
reference_amount :
AVR.Avatar.AVR_PoseNaturalizationFilter
refocus :
AVR.UEditor.Core.AVR_DevConsoleWindow
refpoints :
AVR.Avatar.AVR_PoseNaturalizationFilter
register_all_attribute_commands() :
AVR.Core.AVR_DevConsole
register_command() :
AVR.Core.AVR_DevConsole
registered_hooks :
AVR.UEditor.Core.AVR_HookableWizard< T >
REGULAR :
AVR.UEditor.UI.AVR_FA_GlyphHelper_Editor
regular_dynamic :
AVR.UEditor.UI.AVR_FA_GlyphHelper_Editor
regular_runtime :
AVR.UEditor.UI.AVR_FA_GlyphHelper_Editor
regular_static :
AVR.UEditor.UI.AVR_FA_GlyphHelper_Editor
regular_unicodes :
AVR.UEditor.UI.AVR_FA_GlyphHelper_Editor
RELATIVE_TO_CONTROLLER :
AVR.Motion.AVR_LocomotionProvider
RELATIVE_TO_HEADSET :
AVR.Motion.AVR_LocomotionProvider
RELATIVE_TO_RIG :
AVR.Motion.AVR_LocomotionProvider
Relax() :
AVR.Phys.AVR_Hand
Release() :
AVR.Phys.AVR_Grabbable
releaseEvent :
AVR.Phys.AVR_BasicGrabProvider
releaseSound :
AVR.Phys.GrabbableObjectSoundData
repeat_counter :
AVR.Core.AVR_DevConsole
Request :
AVR.UEditor.Core.PackageBuilder
Reset() :
AVR.Phys.AVR_Grabbable
,
AVR.Phys.GrabbableObjectType
reticule :
AVR.Motion.AVR_MovementRay
,
AVR.UI.AVR_UIRay
rigHasCharacterController :
AVR.UEditor.Motion.AVR_LocomotionProvider_Editor
rightFootPos :
AVR.Avatar.AVR_PoseProvider
rightFootRot :
AVR.Avatar.AVR_PoseProvider
rightFootTarget :
AVR.Avatar.AVR_PoseProvider
rightHandController :
AVR.Core.AVR_Controller
,
AVR.Core.AVR_PlayerRig
rightHandFilter :
AVR.Avatar.AVR_PoseProvider
rightHandPos :
AVR.Avatar.AVR_PoseProvider
rightHandRot :
AVR.Avatar.AVR_PoseProvider
rightHandTarget :
AVR.Avatar.AVR_PoseProvider
RigInWorldSpace :
AVR.Core.AVR_PlayerRig
RigRotationInWorldSpace :
AVR.Core.AVR_PlayerRig
ring_pose :
AVR.Phys.AVR_GrabNode
ring_tip :
AVR.Phys.AVR_Hand
ringImage :
AVR.UI.Utils.AVR_CircularLoadingBar
,
AVR.UI.Utils.AVR_CircularLoadingBar_TMP
roll_test :
AVR.Phys.AVR_GrabNode
root :
AVR.Core.AVR_Behaviour
,
AVR.UEditor.Core.AVR_Settings_Editor
rot_offset :
AVR.Phys.AVR_AdvancedOffsetGrabProvider
run_command() :
AVR.Core.AVR_DevConsoleMirror
runCommand() :
AVR.Core.AVR_BasicDevConsoleUI