VR Development Framework
v 1.0.0
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Unicode_to_String() :
AVR.UEditor.Core.AVR_EditorUtility
unset() :
AVR.UI.AVR_UIInteractionProvider
UnsetFakeParent() :
AVR.Phys.AVR_Hand
unsetHand() :
AVR.Phys.AVR_AdvancedOffsetGrabProvider
,
AVR.Phys.AVR_OffsetGrabProvider
Update() :
AVR.Avatar.AVR_PoseAssumer
,
AVR.Avatar.AVR_PoseProvider
,
AVR.Avatar.AVR_SimpleAvatar
,
AVR.Core.AVR_CameraFade
,
AVR.Core.AVR_GenericXRDevice
,
AVR.Core.AVR_Logger
,
AVR.Core.AVR_PlayerRig
,
AVR.Core.AVR_Ray
,
AVR.Motion.AVR_MovementProvider
,
AVR.Motion.AVR_TurnProvider
,
AVR.Net.AVR_ThirdPersonCharacterController
,
AVR.Phys.AVR_AdvancedOffsetGrabProvider
,
AVR.Phys.AVR_BasicGrabProvider
,
AVR.Phys.AVR_DebugHand
,
AVR.Phys.AVR_Hand.AVR_Finger
,
AVR.Phys.AVR_Hand
,
AVR.Phys.AVR_OffsetGrabProvider
,
AVR.UI.AVR_UIInteractionProvider
,
AVR.UI.AVR_UIRay
,
AVR.UI.Utils.AVR_CircularLoadingBar
,
AVR.UI.Utils.AVR_CircularLoadingBar_TMP
,
AVR.UI.Utils.AVRUI_ClickDragWheel
,
Unity.Netcode.Samples.ClientNetworkTransform
UpdateBuildProcess() :
AVR.UEditor.Core.PackageBuilder
UpdateLeftFoot() :
AVR.Avatar.AVR_PoseProvider
updateOutput() :
AVR.UI.Link.AVRUI_Link
,
AVR.UI.Link.AVRUI_Link_Dropdown
,
AVR.UI.Link.AVRUI_Link_Inputfield
,
AVR.UI.Link.AVRUI_Link_Slider
,
AVR.UI.Link.AVRUI_Link_TMPDropdown
,
AVR.UI.Link.AVRUI_Link_TMPInputfield
,
AVR.UI.Link.AVRUI_Link_Toggle
UpdatePivot() :
AVR.Avatar.AVR_PoseProvider
UpdateProjectileRay() :
AVR.Core.AVR_Ray
,
AVR.Core.AVR_SolidRay
UpdateRay() :
AVR.Core.AVR_Ray
,
AVR.Core.AVR_SolidRay
,
AVR.Motion.AVR_MovementRay
UpdateRBVelocity() :
AVR.Phys.AVR_Grabbable
UpdateRightFoot() :
AVR.Avatar.AVR_PoseProvider
UpdateStraightRay() :
AVR.Core.AVR_Ray
,
AVR.Core.AVR_SolidRay
UpdateTracking() :
AVR.Core.AVR_GenericXRDevice
updateValue() :
AVR.UI.Link.AVRUI_Link
,
AVR.UI.Link.AVRUI_Link_Dropdown
,
AVR.UI.Link.AVRUI_Link_Inputfield
,
AVR.UI.Link.AVRUI_Link_Slider
,
AVR.UI.Link.AVRUI_Link_TMPDropdown
,
AVR.UI.Link.AVRUI_Link_TMPInputfield
,
AVR.UI.Link.AVRUI_Link_Toggle